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Readying Extra Attacks

Readied actions allow players to hold an action until a certain circumstance occurs. For instance, a wizard can choose to ready a firebolt spell until they see an enemy comes around the corner, or a rogue can wait to set off a trap until someone passes underneath it.

However, there are limits to this. You can only ready simple single actions. For certain classes that use extra attacks as part of their kit – such as fighters or monks – readying a single punch or sword swing can feel like a waste of a turn. Matt Mercer’s homebrew rules allow such classes to take all the extra attacks that their main action allows on a readied action, so that they don’t wish that they had played a sorcerer instead.

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